Archive
An advanced look at the new gaming system.
The long-term effects of adult films in a high-speed internet world.
Justin Berry is an artist based in Bushwick Brooklyn. And for his latest project he’s been taking landscape photographs inside war-themed video games. Much like the way landscape photographers like Ansel Adams explored the landscape in search of the perfect scene, Justin navigates the world of first person shooters using the screen has his camera. At first glance these virtual landscapes look just like black and white photos. It’s only when you start to look closely and notice a pixel here, or a gun lying behind a rock, that the fiction becomes clear
Violence in video games has been a heated topic of debate but the technology has positive benefits as well.
We’ve got a very special guest for this week’s Video Game edition of Sew & Tell! Holly Conrad has loved making costumes ever since she was five years old, and has turned her passion into a career. Holly has worked creating costumes for everything from haunted houses to an animatronics company, but perhaps most spectacular has been her personal work for San Francisco’s internationally renowned comic book and gaming convention, Comic Con. She’s been attending and competing in the Comic Con Masquerade for years, and it was her participation there that caught the eye of documentary filmmaker Morgan Spurlock. Holly is featured as one of the main stories in his most recent documentary, “Comic Con Episode IV: A Fan’s Dream,” which has led her to even more exciting opportunities in costume design and construction. On this week’s show, Holly will talk about some of the design challenges she’s faced in creating creatures and armor, her passion for improved female character costuming, her involvement in the documentary, and her dream to one day “green” the special effects industry. Plus, great music on the show today from Alex Winston, Ero Gray, Zambri, Xiu Xiu, and another new track from M. Ward’s latest release. So get your sword in hand, and prepare for a design battle of the fittest, here on BreakThru Radio!
The story of two different companies who surfed the wave of ‘real’ instruments in music-based video games.

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